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We created music with a full-on Persona feel that fit the game perfectly, all while bringing our own unique flair to it. Koei Tecmo rearranged songs from “P5”, MASA recorded guitar for the opening song that I wrote, and more. We knew this would be a collaborative effort when putting the plans together, so we all brought our strengths to the table and tackled the production equally. Kitajoh: Both Koei Tecmo’s sound team and I collaborated on the new songs for this release. I really want players to see for themselves this journey of saving people all over Japan, because it’s quite different from “P5”.Ĭould you share some of what you focused on with the music? The Phantom Thieves have really matured a lot since overcoming past events it’s been about six months since then, and now there’s a new opportunity for them to grow. The exhilarating feeling of dashing around the battlefield as your character of choice with all kinds of weapons and Personas at your disposal is something you won’t find anywhere else. Kaneda: First and foremost, the spectacular actions that each of the Phantom Thieves can perform. What are some highlights of the game, considering it’s the first action-RPG in the series? If players have a general understanding of the story through those mediums, I think they’ll be able to enjoy this sequel even more. “P5” has expanded into anime and manga and such, so it’s not just limited to the game.
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Kaneda: Yes, I think those who have not played “P5” or “P5R” will be able to enjoy the story.
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Will we be able to enjoy the story of “P5S” even if we haven’t played “P5”? They also explained their approach to designing the new characters, the world, and writing the new music for the game as well. The two were asked if gamers who haven’t played Persona 5 could enjoy the story of Persona 5 Scramble, considering the game is being promoted as a sequel. A recent issue of Nintendo Dream features an interview with the producer (Daisuke Kaneda) and composer (Atsushi Kitajoh) of Persona 5 Scramble: The Phantom Strikers.
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